Adventures, tools, and play aids inspired by the classical age of tabletop roleplaying.
Shop By Collection
Now available! A zine series for guild-based city adventures. Compatible with Dungeon Crawl Classics and Shadowdark.
Blog
System Design: Does Mindset Matter More Than Mechanics?
A short feedback discussion, after a recent playtest session I was a part of, leads me to pondering what the expectations of the audience of a system hack are.
System Design: Does Mindset Matter More Than Mechanics?
System Design: Does Mindset Matter More Than Mechanics?
On Sewers in Cities
The nagging question that hangs over the head of anyone running or designing a mid-to-large-sized city is what to do if a character wants to head into the sewers?
On Sewers in Cities
On Sewers in Cities
Roster-Style Campaigns (Simplified Multi-Character Play for Faction-Based Campaigns in DCC)
My working rules for a new style of faction-led campaign play that I am tentatively calling "Roster Play."